Rogue now available!



My submission for Bara Jam 2019 is now live!

Rogue is a point-and-click adventure game in the style of LucasArts classic games. It was developed using Adventure Game Studio.

Since it was developed during October/November, it's a short game, but I'm pleased with how it turned out. I hope you all enjoy it!


Rollie Davison is investigating the next big story for his EcoSpy blog when he stumbles into a world he never knew existed. Help Rollie solve the mystery of the rogue... and maybe catch himself a man in the meantime!

Story Design and Programming by Rob Colton, Custom Sprites by Katuen, CG Artwork by PauPerish, User Interface elements by CaesarCub, Music by Gustav Holst

Files

RogueWindows.zip 26 MB
Nov 22, 2019
RogueMac.dmg 27 MB
Nov 22, 2019
rogue-android.apk 36 MB
Nov 22, 2019
RogueLinux.zip 29 MB
Nov 22, 2019

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Comments

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Can I get a hint on what to do on the first night?  No idea what I'm supposed to be doing or clicking on.

(+1)

I’m putting together a walkthrough, but the first day you will need to collect a dirt sample, talk to the Factory Manager, and talk to the Ranger. That should trigger the  change to night time.

(To collect the sample, you’ll first need to get the flasks from your apartment cabinet.)